//==============================================================================
// Hero Greek Agamemnon_anim.txt
// Added recover animations~WarriorMario
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		CinematicLogic
	   SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual hero g melagius_idleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_CarryIdleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Mela_idleA
				}
			}
   	}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual hero g melagius_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_CarryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
      }
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Mela_WalkA
				}
			}
   	}
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual hero g melagius_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
			version
			{
				Visual hero g melagius_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.42 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
   	}
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual hero g melagius_RallyA
				Connect FRONTABDOMEN heroglow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false GeneralMelagiusSpecial checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual hero g melagius_boredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_CarryBoredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
      }
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Mela_IdleA
				}
			}
   	}
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual hero g melagius_DeathA
				Connect FRONTABDOMEN heroglow hotspot
//            connect RightHand Sword hotspot
			}
   	}
   }
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual hero g melagius_FlailA
				Connect FRONTABDOMEN heroglow hotspot
//            connect RightHand Sword hotspot
			}
   	}
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero G Melagius_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Mela_x03idont
         version
         {
				VisualGranny Mela_x03idont
         }
		}
		set hotspot
      {
         name Mela_x03theatlanteans
         version
         {
				VisualGranny Mela_x03theatlanteans
         }
		}
		set hotspot
      {
         name Mela_x03thenmuster
         version
         {
				VisualGranny Mela_x03thenmuster
         }
		}
		set hotspot
      {
         name Mela_x03what
         version
         {
				VisualGranny Mela_x03what
         }
		}
   }
}
